The chapter structure in SC is what allows for its strengths and weaknesses, since chapters aren't necessarily defined by changes in region, but SC is more inconsistent than FC re: focusing on dungeons and monster-of-the-week tropes, but tonally it's about the same and even avoids dips in writing quality I noticed in FC (Cassius's deus ex machina when Estelle/Joshua are saving Luke/Pat is an early one). And you can easily pick out which parts of the dungeons are worth doing and which are worth skipping based on how strong your party is, whereas Chapter 7 has some forced non-boss encounters. There's more implication of what changed in Liberl over more than a millennium based on what you see in this place. You learn how Liberl's structure both differs from and mimics that of the Liber Ark (with Axis Pillar being surprisingly different from Grancel Castle). Only the slow elevator/Halo Rail animations drag this part down you also get to finish up exploring the Glorious, which is really cool. Meanwhile Finale does what FC's final dungeon should have, being far less of an enemy-chest dump while having unique layouts and sights everywhere you go. Why not have, for example, a Jaegar squadron intercept the Arseille in the middle of all this and try to shoot it down, leading to you guys pulling what Joshua did at the start of Chapter 6 by grappling on-board the ships to subdue the attackers? There's fun NPC development on the ship itself, but that's not enough when half of the dungeons you explore here are flawed padding. Putting you through four dungeons back-to-back while keeping you cooped up in the Arseille.
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